Warning: This is 3.0 Edition material. It is possible that there is more recent 3.5 Edition version.

Spells in Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers

Spell name Spell School Rulebook Effect Duration Range Components Casting Time
Regenerate Moderate Wounds Conjuration MW None None None
Regenerate Ring Conjuration MW 10 rounds + 1 round/two levels 20 ft. V, S, 1 action
Regenerate Serious Wounds Conjuration MW None None None
Sandblast Evocation MW Instantaneous 10 ft. V, S, DF, 1 action
Scarecrow Necromancy MW 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, 1 action
Slime Wave Conjuration MW 1 round/level Close (25 ft. + 5 ft./2 levels) V, S, M, 1 action
Speak With Anything Divination MW 1 minute/level Personal V, S, 10 minutes
Speed of the Wind Transmutation MW 10 minutes/level Touch V, S, 1 action
Standing Wave Transmutation MW 10 minutes/level Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 action
Thunderswarm Evocation MW Instantaneous Long (400 ft. + 40 ft./level) V, S, 1 action
Trance, Mass Enchantment MW Concentration Close (25 ft. + 5 ft./2 levels) V, S, 1 action
True Reincarnate Transmutation MW Instantaneous Touch V, S, DF, XP, 10 minutes
Waterball Evocation MW Instantaneous Long (400 ft. + 40 ft./level) V, S, M, 1 action
Wood Wose Conjuration MW 1 hour/level Close (25 ft. + 5 ft./2 levels) V, S, DF, 1 action